And the Crowd Went Wild
It’s been a crazy couple of weeks in the world of EVE: Valkyrie. First there was the annual madness that is EVE Fanfest, a massive event held in
We all like to think we’ll be instantly great at anything we turn our hand to. It’s an arrogance inbuilt to human nature. Ask us to build a life-sized replica of the Statue of Liberty out of LEGO blocks from memory? We could do it with our eyes shut. Given the chance to try out one of those wing suits having never previously done so, we’d definitely give it a bash, right?
But no. The reality is somewhat different. Sometimes, unless we take the time to read the manual, study the detail and properly prepare for what lies ahead, we are going to burn. And in the case of EVE: Valkyrie you’ll probably burn, then freeze, then die. Then all three again… repeatedly. Not the best outcome.
As a rookie Valkyrie pilot you need to realize your ship is not just your hot set of space wheels… it’s your second skin, and the more you know about its instrumentation and the data it constantly feeds you, the more likely you are to survive.
Nooooo! You weren’t listening and rushed straight in. If you see this, it’s already too late. You have experienced death by abnormally low temperatures. We told you not to take your ship for granted. Let’s try again.
This is your life support unit. It’s a lovely little place to spend your time and it contains all the instruments and widgets you need to do your job as a Valkyrie pilot (although we have to admit, it is a little short on cup holders).
Let’s take a look around.
Health – It's the vertical bar top left. This shows the integrity of your hull, or armor. It’s your last line of defense so if this gauge gets low, it’s time to hot-foot it out of there and hide out or get yourself some healing from a support craft.
Shields – And the vertical bar top right is your shield status. Your shields are your first line of defense. As you unlock new ships and ship classes you will notice how much they differ in terms of shields and armor. Heavy class ships, for example, are well armored so you can take the risk of sitting there and soaking up enemy firepower. Here, though, we’re talking about the Wraith, your first ship. It’s well-balanced and relatively robust but keep your eye on your gauges.
Radar This handy little hologram gives you a quick visual idea of what is around you. Blue dots are friendlies, red dots are enemies, yellow dots are missiles and so on. However, don’t become too reliant on it. This is VR folks, so by all means glance down at your radar once in a while to see how busy it’s getting out there, but for the most part, just look around outside your cockpit.
Capacitor and Velocity Take a look at the yellow incremental bars on the bottom left and the right of your cockpit. These two indicators are inextricably linked. The capacitor on the left shows you how much stored energy you have and the velocity indicator on the right shows how fast you’re going. The more you boost around, the more you deplete the capacitor. In light of this it’s best to use your boost in short bursts rather than constantly thrusting around. And in fact, this is exactly the advice you’ll get from experienced pilots because using short bursts of boost coupled with random changes of direction is the most effective way of staying safe when pursued.
This panel display to your left won’t always look exactly like it does in this picture as the information it contains will change according to your circumstances. Here it shows the status of three control points, the number of clones remaining for each team, and the time remaining in the match.
Control Points In control matches, this panel also shows you the status of the control points that your team has to capture. If the points are white in color then no one has control. When drones are deployed you will see the circle around the indicator gradually coloring in to indicate that the control point is in the process of being captured. The color of the control point indicator will change completely when that point is captured and a little icon appears to show which team has captured it.
If you look outside the window, you can see that there are floating control point indicators so if you see a particular target under attack, you can race over there to take out the enemy drone and recapture it.
Clone Vats The blue bar shows you the current status of your clone vat or, put another way, the amount of lives your team has left. The orange bar is the opposing team’s remaining clones. Just below that is an indicator of the time remaining. Remember, in team deathmatch, if the battle ends and you have fewer remaining clones than your enemy you’ll lose. So if these indicators are showing you at a disadvantage it’s time to up your game a little.
Carrier Health Exclusive to the multi-player Carrier Assault mode, this indicator has multiple functions, one of which is showing the carrier’s remaining health as seen here. Also, during Carrier Assault games a virtual image of the carrier is displayed and you’ll notice that it is marked with white dots. These are the remaining cooling nodes, which is incredibly useful as it marks their exact location meaning you don’t have to keep scouting around to find them.
Com Alerts A relatively new feature in the game, Com Alerts enable you to send quick messages to the rest of your team. Push down on the D-pad to bring up the alerts menu, use the right stick to select the desired message, then release the D-pad to send the message. As well as hearing the alert, a list of recent alerts also appears as text on the right of the cockpit.
Now you are more familiar with your surroundings all that remains is for you to buckle up, get your game face on and show the galaxy who’s boss!